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Vincent Bernard
Vincent Bernard
3D Artist - Props, Weapons & Environment
Québec, Canada

Skills

Game Development3D ModelingProp ModelingWeapon ModelingUV MappingPBR TexturingTexture BakingGame DesignUI Design

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max

Productions

    • Video Game
      Outward 2
    • Year
      2027
    • Role
      3D Artist
    • Company
      Nine Dots Studio
    • Video Game
      Lost In Prayer
    • Year
      2025
    • Role
      3D Artist / Project Lead / Game Designer
    • Company
      Nine Dots Studio

Experience

  • 3D Artist at Nine Dots Studio
    Quebec City, CA
    March 2026 - Present

    Project : Outward 2

    3D Art :

    • Created and optimized modular environment assets in Blender.

    • Performed UV layout work on Trim Sheets.

    • Implemented and optimized assets in Unreal Engine 5.

    Game Design :

    • Created and balanced enemy drop tables.

    • Balanced enemy, weapon, and equipment statistics.

    • Tuned combat gameplay, player abilities, and overall combat balance.

  • Acting Project Lead & Game Designer at Nine Dots Studio
    Quebec City, CA
    December 2025 - March 2026

    Project : Lost in Prayer

    • Coordinated development efforts and supervised overall project production.

    • Led a complete redesign of the progression and skill tree systems.

    • Balanced gameplay systems including combat, enemies, equipment, rewards, and player progression.

    • Designed and iterated on boss fights and combat mechanics.

    • Designed playable characters, including stats, abilities, and gameplay roles.

  • 3D Artist at Nine Dots Studio
    Quebec City, CA
    February 2023 - December 2025

    Project : Lost in Prayer

    • Modeled, optimized, and textured 3D assets including weapons, armor, props, and environment assets for in-game integration.

    • Worked within a high-poly / low-poly baking pipeline using Substance Painter and PBR workflows.

    • Created environment textures and materials using Substance Designer, Substance Painter, and Blender.

    • Implemented and optimized 3D assets in Unity.

    • Designed UI mockups and produced visual UI assets.