3D Artist specialized in prop creation and environment for video games. Experienced in modeling, modular workflows, environment art, PBR texturing, Unity and Unreal Engine 5. Additional experience in production leadership, game design and photography.
Outward 2 : Created and optimized modular environment assets in Blender. Performed UV layout work on Trim Sheets. Implemented and optimized assets in Unreal Engine 5. Created and balanced enemy drop tables. Balanced enemy, weapon, and equipment statistics. Tuned combat gameplay, player abilities, and overall combat balance.
Lost In Prayer : Coordinated development efforts and supervised overall project production. Led a complete redesign of the progression and skill tree systems. Balanced gameplay systems including combat, enemies, equipment, rewards, and player progression. Designed and iterated on boss fights and combat mechanics. Designed playable characters, including stats, abilities, and gameplay roles.
Lost in Prayer : Modeled, optimized, and textured 3D assets including weapons, armor, props, and environment assets for in-game integration. Worked within a high-poly / low-poly baking pipeline using Substance Painter and PBR workflows. Created environment textures and materials using Substance Designer, Substance Painter, and Blender. Implemented and optimized 3D assets in Unity. Designed UI mockups and produced visual UI assets.