Project : Outward 2
3D Art :
• Created and optimized modular environment assets in Blender.
• Performed UV layout work on Trim Sheets.
• Implemented and optimized assets in Unreal Engine 5.
Game Design :
• Created and balanced enemy drop tables.
• Balanced enemy, weapon, and equipment statistics.
• Tuned combat gameplay, player abilities, and overall combat balance.
Project : Lost in Prayer
• Coordinated development efforts and supervised overall project production.
• Led a complete redesign of the progression and skill tree systems.
• Balanced gameplay systems including combat, enemies, equipment, rewards, and player progression.
• Designed and iterated on boss fights and combat mechanics.
• Designed playable characters, including stats, abilities, and gameplay roles.
Project : Lost in Prayer
• Modeled, optimized, and textured 3D assets including weapons, armor, props, and environment assets for in-game integration.
• Worked within a high-poly / low-poly baking pipeline using Substance Painter and PBR workflows.
• Created environment textures and materials using Substance Designer, Substance Painter, and Blender.
• Implemented and optimized 3D assets in Unity.
• Designed UI mockups and produced visual UI assets.